TIGA: Copyright

Page One
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1. Has your business suffered from ‘game cloning’? *This question is required.
2. Do you own the IP in the games that you have developed over the last 12 months? *This question is required.
3. Do you have written assignments of IP rights from all contributors to your games and a system for storing these? *This question is required.
4. Have you under-taken any trade marking over the last 12 months? *This question is required.
5. How hard or easy is it to license music for your game for all countries where you want to sell it? *This question is required.
6. Does your business aim to replicate 'real world' items and features in its video games? *This question is required.
7. If 'yes' to the previous question, how hard or easy is it to obtain licenses to replicate 'real world' items and features in your games?
8. Has your business had to enforce its copyrights/IP over the last year? *This question is required.
9. Has your business had to defend a claim of infringement of copyright/IP through the courts over the last year? *This question is required.
10. Does your business take out insurance for enforcing copyrights or defending claims against the infringement of copyright? *This question is required.
11. Have you had problems with your games being resold? *This question is required.
12. Do you licence your games for a fixed period of time or forever? *This question is required.
14. Are you put off from taking (or defending) legal action based on copyright or trade mark infringement by the costs of litigation? *This question is required.
16. Does your business take out insurance for defending against claims of infringement of third party copyright? *This question is required.
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