New 'minor' playable content (skins, characters, items)
New 'minor' playable content (skins, characters, items): Never
New 'minor' playable content (skins, characters, items): Once in a title's lifetime
New 'minor' playable content (skins, characters, items): Once a year
New 'minor' playable content (skins, characters, items): A few times a year
New 'minor' playable content (skins, characters, items): Once a month
New 'minor' playable content (skins, characters, items): Once a week
New 'minor' playable content (skins, characters, items): Daily
New ‘major’ playable content (maps, game modes)
New ‘major’ playable content (maps, game modes): Never
New ‘major’ playable content (maps, game modes): Once in a title's lifetime
New ‘major’ playable content (maps, game modes): Once a year
New ‘major’ playable content (maps, game modes): A few times a year
New ‘major’ playable content (maps, game modes): Once a month
New ‘major’ playable content (maps, game modes): Once a week
New ‘major’ playable content (maps, game modes): Daily
New ‘minor’ out-of-game content (lore, art, merchandise, badges)
New ‘minor’ out-of-game content (lore, art, merchandise, badges): Never
New ‘minor’ out-of-game content (lore, art, merchandise, badges): Once in a title's lifetime
New ‘minor’ out-of-game content (lore, art, merchandise, badges): Once a year
New ‘minor’ out-of-game content (lore, art, merchandise, badges): A few times a year
New ‘minor’ out-of-game content (lore, art, merchandise, badges): Once a month
New ‘minor’ out-of-game content (lore, art, merchandise, badges): Once a week
New ‘minor’ out-of-game content (lore, art, merchandise, badges): Daily
New ‘major’ out-of-game content (events, cinematics, apps)
New ‘major’ out-of-game content (events, cinematics, apps): Never
New ‘major’ out-of-game content (events, cinematics, apps): Once in a title's lifetime
New ‘major’ out-of-game content (events, cinematics, apps): Once a year
New ‘major’ out-of-game content (events, cinematics, apps): A few times a year
New ‘major’ out-of-game content (events, cinematics, apps): Once a month
New ‘major’ out-of-game content (events, cinematics, apps): Once a week
New ‘major’ out-of-game content (events, cinematics, apps): Daily
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs)
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs): Never
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs): Once in a title's lifetime
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs): Once a year
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs): A few times a year
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs): Once a month
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs): Once a week
New ‘minor’ community and competitive content (contests, ranked stats, rewards, AMAs): Daily
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts)
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts): Never
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts): Once in a title's lifetime
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts): Once a year
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts): A few times a year
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts): Once a month
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts): Once a week
New ‘major’ community and competitive content (tournaments, meet-and-greets, live broadcasts): Daily
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification)
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification): Never
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification): Once in a title's lifetime
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification): Once a year
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification): A few times a year
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification): Once a month
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification): Once a week
Aesthetic improvements (texture/audio/animation updates, recolors, front-end beautification): Daily
‘Minor’ bug fixes (negligible impact on gameplay)
‘Minor’ bug fixes (negligible impact on gameplay): Never
‘Minor’ bug fixes (negligible impact on gameplay): Once in a title's lifetime
‘Minor’ bug fixes (negligible impact on gameplay): Once a year
‘Minor’ bug fixes (negligible impact on gameplay): A few times a year
‘Minor’ bug fixes (negligible impact on gameplay): Once a month
‘Minor’ bug fixes (negligible impact on gameplay): Once a week
‘Minor’ bug fixes (negligible impact on gameplay): Daily
‘Major’ bug fixes (significant impact on gameplay, game-breaking)
‘Major’ bug fixes (significant impact on gameplay, game-breaking): Never
‘Major’ bug fixes (significant impact on gameplay, game-breaking): Once in a title's lifetime
‘Major’ bug fixes (significant impact on gameplay, game-breaking): Once a year
‘Major’ bug fixes (significant impact on gameplay, game-breaking): A few times a year
‘Major’ bug fixes (significant impact on gameplay, game-breaking): Once a month
‘Major’ bug fixes (significant impact on gameplay, game-breaking): Once a week
‘Major’ bug fixes (significant impact on gameplay, game-breaking): Daily
Complete system overhaul (total rework of client, game engine, website, forum, etc)
Complete system overhaul (total rework of client, game engine, website, forum, etc): Never
Complete system overhaul (total rework of client, game engine, website, forum, etc): Once in a title's lifetime
Complete system overhaul (total rework of client, game engine, website, forum, etc): Once a year
Complete system overhaul (total rework of client, game engine, website, forum, etc): A few times a year
Complete system overhaul (total rework of client, game engine, website, forum, etc): Once a month
Complete system overhaul (total rework of client, game engine, website, forum, etc): Once a week
Complete system overhaul (total rework of client, game engine, website, forum, etc): Daily