Fictional Language Dialogue System - Creature Mood Survey

Page One
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Thank you for taking the time to complete this Creature Mood Survey. Your feedback is important to test and improve a fictional language dialogue system I am constructing for my masters dissertation presented at Leeds Metropolitan University.

The main purpose of the project is to simplify the process of recording and editing thousands of dialogue lines for aliens and monsters in video games. Phrases are created by concatenating and recombining phonemes and non-vocal sounds, producing the illusion of a language. The system uses different probability settings of pitch, pace, pauses, and volume variations, in order to express specific moods that would match the emotions of the characters. Several layers of sounds can be included to add common elements and bind sounds together, providing a natural feel to the language. Software used: Max/Msp.

This survey should only take from 3 to 5 minutes of your time. Your answers will be completely anonymous and confidential. If you have any questions about the survey, please contact me at

Naila Burney - MSc Sound and Music for Interactive Games - Leeds Met University

Please choose 1 answer per question. Preferred browsers: Chrome, Safari

Creature 1

1. What is the mood of creature No.1?

Creature 2

2. What is the mood of creature No.2?

Creature 3

3. What is the mood of creature No.3?

Creature 4

4. What is the mood of creature No.4?

Creature 5

5. What is the mood of creature No.5?

Creature 6

6. What is the mood of creature No.6?

Creature 7

7. What is the mood of creature No.7?

Creature 8

8. What is the mood of creature No.8?

Creature 9

9. What is the mood of creature No.9?