<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 10 Tips for Developing iPhone&#160;Applications</title>
	<atom:link href="http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/</link>
	<description>Online survey software</description>
	<lastBuildDate>Tue, 16 Mar 2010 15:12:01 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Christian Vanek</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-78252</link>
		<dc:creator>Christian Vanek</dc:creator>
		<pubDate>Tue, 26 Aug 2008 11:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-78252</guid>
		<description>Hi Sindhu,

I can&#039;t help you there.  I haven&#039;t worked in C# for mobile applications yet.  However as Cab is a Microsoft convention I suspect that your user will have to be using Windows CE to use your application.  This page is about iPhone applications (well, iPhone Web Apps).

Good Luck!

-Christian</description>
		<content:encoded><![CDATA[<p>Hi Sindhu,</p>
<p>I can&#8217;t help you there.  I haven&#8217;t worked in C# for mobile applications yet.  However as Cab is a Microsoft convention I suspect that your user will have to be using Windows CE to use your application.  This page is about iPhone applications (well, iPhone Web Apps).</p>
<p>Good Luck!</p>
<p>-Christian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sindhu Tiwari</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-78194</link>
		<dc:creator>Sindhu Tiwari</dc:creator>
		<pubDate>Tue, 26 Aug 2008 06:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-78194</guid>
		<description>Hello Friends
I am a beginner . I have developed a widget in C# dot net ( Mobile application ) I want to know how to install my application ( cab File ) My client tried with the cab file but no luck 
Please anyone tell me how to accomplish my task 

thanks and regards
Sindhu tiwari
Software Developer</description>
		<content:encoded><![CDATA[<p>Hello Friends<br />
I am a beginner . I have developed a widget in C# dot net ( Mobile application ) I want to know how to install my application ( cab File ) My client tried with the cab file but no luck<br />
Please anyone tell me how to accomplish my task </p>
<p>thanks and regards<br />
Sindhu tiwari<br />
Software Developer</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott McDaniel</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-66999</link>
		<dc:creator>Scott McDaniel</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-66999</guid>
		<description>Hi Steve,

Our http://iPoll.surveygzimo.com uses the web interface (and is consequently usable by other phones or even desktop browsers). The SDK is much newer and is going to provide a better way to sell apps through or store user info locally the phone without relying so heavily on cookies.</description>
		<content:encoded><![CDATA[<p>Hi Steve,</p>
<p>Our <a href="http://iPoll.surveygzimo.com" rel="nofollow">http://iPoll.surveygzimo.com</a> uses the web interface (and is consequently usable by other phones or even desktop browsers). The SDK is much newer and is going to provide a better way to sell apps through or store user info locally the phone without relying so heavily on cookies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-66926</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 14 Jul 2008 16:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-66926</guid>
		<description>Thanks!  I am confused now between &quot;web apps scaled for the iPhone&quot; vs. iPhone apps developed using the SDK.  When would one use the SDK over the the good od&#039; web?</description>
		<content:encoded><![CDATA[<p>Thanks!  I am confused now between &#8220;web apps scaled for the iPhone&#8221; vs. iPhone apps developed using the SDK.  When would one use the SDK over the the good od&#8217; web?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sid</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-60278</link>
		<dc:creator>Sid</dc:creator>
		<pubDate>Thu, 12 Jun 2008 06:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-60278</guid>
		<description>Hover tips does work.. just have to put your finger down and hold over what you want to click for the hover tip to appear (assuming that what your clicking has a hover tip)</description>
		<content:encoded><![CDATA[<p>Hover tips does work.. just have to put your finger down and hold over what you want to click for the hover tip to appear (assuming that what your clicking has a hover tip)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anerew</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-39829</link>
		<dc:creator>Anerew</dc:creator>
		<pubDate>Fri, 01 Feb 2008 17:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-39829</guid>
		<description>We have just released a beta of our iphone weather application. http://iphone.my-cast.com  Please take a look at it and let me know what you think. We are trying to get around the gif animation resolution limitations with javascript animation but it seems to interfere with interactivity. Also you will see that panel animation either runs slowly or with very few frames displayed. We are trying two types of animation and neither is  optimal. I am still unsure as to how I would implement the animation optimization you&#039;re referring to, any specific advice about that and what you think could be done on improving interactivity during a javascript animation loop would both be greatly appreciated. Thanks!</description>
		<content:encoded><![CDATA[<p>We have just released a beta of our iphone weather application. <a href="http://iphone.my-cast.com" rel="nofollow">http://iphone.my-cast.com</a>  Please take a look at it and let me know what you think. We are trying to get around the gif animation resolution limitations with javascript animation but it seems to interfere with interactivity. Also you will see that panel animation either runs slowly or with very few frames displayed. We are trying two types of animation and neither is  optimal. I am still unsure as to how I would implement the animation optimization you&#8217;re referring to, any specific advice about that and what you think could be done on improving interactivity during a javascript animation loop would both be greatly appreciated. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-36853</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 04 Jan 2008 05:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-36853</guid>
		<description>Christian - 

please email me directly and I may be able to share some code with you but not publicly untill our initial release. The problem I&#039;m facing is very poor animation performance to swipe from one apge to another ala iui. iui works fin on very simple pages but throw in some images and some fairly complex canvas items and youre lucky to get a cuple disjointed frames of animation. I optimized as fara s I think possible, animatin the scrollLeft property and am able to do a 5 frame animation in rougly 700ms. I have seen various js performence tests for the iphon and it just seems to be slow. Do you think preventing the onload event would even have a positive effect on this?</description>
		<content:encoded><![CDATA[<p>Christian &#8211; </p>
<p>please email me directly and I may be able to share some code with you but not publicly untill our initial release. The problem I&#8217;m facing is very poor animation performance to swipe from one apge to another ala iui. iui works fin on very simple pages but throw in some images and some fairly complex canvas items and youre lucky to get a cuple disjointed frames of animation. I optimized as fara s I think possible, animatin the scrollLeft property and am able to do a 5 frame animation in rougly 700ms. I have seen various js performence tests for the iphon and it just seems to be slow. Do you think preventing the onload event would even have a positive effect on this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian Vanek</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-36227</link>
		<dc:creator>Christian Vanek</dc:creator>
		<pubDate>Fri, 28 Dec 2007 18:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-36227</guid>
		<description>Hi Andrew,

Well, you can always override the onload handler with a null function (a function that does nothing).

A better idea (granted, you should test this) is to assign the onload handler to a new variable.  Then override it with a setTimeout.  So the onload handler will not trigger for a few extra miliseconds (or seconds) until after the page is loaded.

If you want, feel free to post a link to your work and I&#039;ll take a look when I get back into the office next week.  I only have a spotty connection right now ;)

-Christian</description>
		<content:encoded><![CDATA[<p>Hi Andrew,</p>
<p>Well, you can always override the onload handler with a null function (a function that does nothing).</p>
<p>A better idea (granted, you should test this) is to assign the onload handler to a new variable.  Then override it with a setTimeout.  So the onload handler will not trigger for a few extra miliseconds (or seconds) until after the page is loaded.</p>
<p>If you want, feel free to post a link to your work and I&#8217;ll take a look when I get back into the office next week.  I only have a spotty connection right now ;)</p>
<p>-Christian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrew</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-36145</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 27 Dec 2007 21:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-36145</guid>
		<description>Please can you comment further on #7

&quot;his is not a problem with the iPhone, really, but be aware that effects occurring after the â€œonloadâ€ event may not render well.&quot;

I&#039;m working on emulating that smooth slide effect from one page to another via scrollLeft. It beutiful with minimal designs but it bogs down to just a few frames per second with more complex pages. Is there some way to overcome this by preventing the onload event from firing?</description>
		<content:encoded><![CDATA[<p>Please can you comment further on #7</p>
<p>&#8220;his is not a problem with the iPhone, really, but be aware that effects occurring after the â€œonloadâ€ event may not render well.&#8221;</p>
<p>I&#8217;m working on emulating that smooth slide effect from one page to another via scrollLeft. It beutiful with minimal designs but it bogs down to just a few frames per second with more complex pages. Is there some way to overcome this by preventing the onload event from firing?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patricia Schoepke</title>
		<link>http://www.surveygizmo.com/survey-blog/10-tips-for-developing-iphone-applications/comment-page-1/#comment-24126</link>
		<dc:creator>Patricia Schoepke</dc:creator>
		<pubDate>Fri, 14 Sep 2007 14:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.surveygizmo.com/10-tips-for-developing-for-the-iphone/#comment-24126</guid>
		<description>I need to know how to size the polls in  order to embed on our pages. It seems the templates have a 700px width and no matter if I set this to 230, it remains 700, and consequently the poll is unusable. I must say however, that this poll is the best I&#039;ve seen in my searchings and has the features we need - except for the inability to resize - or maybe I&#039;m missing something....???</description>
		<content:encoded><![CDATA[<p>I need to know how to size the polls in  order to embed on our pages. It seems the templates have a 700px width and no matter if I set this to 230, it remains 700, and consequently the poll is unusable. I must say however, that this poll is the best I&#8217;ve seen in my searchings and has the features we need &#8211; except for the inability to resize &#8211; or maybe I&#8217;m missing something&#8230;.???</p>
]]></content:encoded>
	</item>
</channel>
</rss>
